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Old Sep 09, 2006, 03:31 PM // 15:31   #21
Lion's Arch Merchant
 
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Join Date: Jan 2006
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Quote:
Originally Posted by destructinator
mod trader is a good idea.

/signed

and those of you who feel this would ruin the value of mods speak as though black dyes are any less valuable because you can get them from a dye trader... or that there is any less of a demand for ectos because they're available from rare material traders.

c'mon now... you should know better than that!
The reason ecto stays high is because it is both rare to get and used by the public as a currency, therefore people wont simply sell them to the merchant for the cash. Black dyes are very rare and there's no real way to farm them like there is ecto, thus allowing the it's value to stay high.

When I say this would hurt the CURRENT economy, what I mean is that Anet would have to SET the price of these mods at something. As it is there is a kind of fluid price on mods, having the price being determined by both the buyer and seller. While to a minor extent this is true for Dyes/Ecto, you have a trader to base your prices on for these items, limiting the amount of difference the buyer/seller will have in thier prices. Having anet add a trader would remove the fluid price structure around mods and such there by harming the current economy. With a trader to sell to many people in GW will simply sell to the trader instead of wasting time sellling them to people. This will inturn lower the price on mods. Eventually the price will come to an equilibrium like it is for ecto/dye and remain more ro less, constant.

I'd like to take you back to when amber and jade first became available. If you remember the trader had none at first so prices were purely based off of what people were willing to pay (this ranged from 6k ~ 12k each). After the initial rush people started selling to trader which would buy them for 100g or so, then people would buy it from trader for like 150g and then turn around sell it for cheap making a quick easy buck. Soon the traders value rose a little but never to what people had been buying them for. With a trader price established the price for amber and jade are now each less then 1k, no were near what they were. Anet could have very well established that the trader would but jad/amber for 2k each, and the current price would be higher.

Should anet do something similar with mods then the prices would drop drastically. You have some guy wanting to see what the trader is buying weapon mods for, he sells a +30hp pommel and recieves 100g for it. Some guy who happens to then see the a +30hp pommel for 200g snatches it upa dn sells it for 20k, far below current market but he knows he can sell it quick. People will see this lower price, and no one will be willing to pay the higher prices. Soon the mod prices will drop as people see the trader selling for prices like 1k for a perfect HP mod. Eventually an equilibrium will be reached, but the prices will have taken a huge fall from what they had at one time been.

Also I'd like to know if the mod trader would only sell perfect mods, or all mods? Would he except +30hp, +29hp, +28hp etc. and then sell them, or would he only sell the perfect mods? Imperfect mods have there own market right now. When you can't afford that perfect +30hp pommel you will most likely settle for a +27hp instead, since there's only a 3hp difference and it's very cheap. Should the mod trader sell these for 100g or so then this other mod market would simply disapear, making your +29hp pommel go from 5k in value to merchant food.

This is why the current economy would be hurt. There is a huge market right now for both perfect and imperfect mods, but with a trader we could very easily see the price of perfect mods drop drastically and the market for imperfect mods vanish.

I'm still undecided because I wouldn't mid seeing the price on mods drop some, but i don't want to lose how our economy works right now.
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